


Most of the model extraction tools I tried resulted in the extraction of. This leads to the next step of converting the unknown file format. dat files which are an unknown file format.

However, one major issue with this tool is that the models are exported as. On a recent extraction of models using OpenRS on the OSRS cache resulted in over 67,000 models being extracted.
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Specifically, there is a subsection in the post called Extracting Models which outlines how to extract an item, inventory, NPC and object models. I recently wrote an article called OpenRS Tutorial - Compiling and Using the OpenRS Cache Tools.
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I ran these tools in an isolated virtual machine, because who knows what malicious code was included! Anyway, I finally found a good project on GitHub called OpenRS which had the support to extract models. In addition, most the tools were not open source, instead, they were distributed in a single binary, which resulted in the inability to verify or extend the tool. To further the problem, the documentation was severely limited (read: non-existent). Many tools I tried along the way were pretty bad! They either did not support the OSRS cache structure or just crashed with no descriptive error messages.

This was far from a simple process, and I encountered a variety of problems. There we also many tools that claimed to extract, or extract and convert models. There were so many tools available to parse the OSRS cache and extract different types of information and data. So where exactly is this data - the OSRS cache! This process proved a little more challenging than I initially expected. This may seem obvious, but the first step to getting a 3D model is to actually extract the model from the game. In a future post, I will embark on printing a 3D model and hopefully get to the point of creating a 3D model of my in-game character. This post discusses how I extracted 3D models from the OSRS cache, converted the files, and opened them in Blender. It suddenly came to me that I could have probably skipped the step of designing my own dwarf cannon in Blender, and simply try to load the 3D model from the game. I got up to the animation stage and then lost enthusiasm! Behold my creation! My crowning glory was a dwarf cannon I modeled from scratch in Blender. I started messing around with Blender to edit videos, then got the hang of some basic 3D modeling techniques. I am by no means an expert in either… and, to be honest, I have minimal experience.
